October 07, 2008

New Warcraft expansion may not play nicely with MacBooks

WoWInsider notes that the system requirements have been posted for the upcoming Wrath of the Lich King expansion for World of Warcraft - and from what's quoted, you won't be running it on a MacBook. The built-in graphics are, sadly, unsupported. Of course, that doesn't mean it won't run, but you may not have a particularly good time playing.

October 05, 2007

Well now this is a surprise: Microsoft sets Bungie free

Bungie.net : Inside Bungie : News:

"Bungie and Microsoft Corp. today announced a plan for Bungie Studios, the developers of Microsoft’s ‘Halo’ franchise, to become a privately held independent company, Bungie, LLC, in which Microsoft will hold a minority equity interest.
"

It will be interesting to see if Microsoft has retained some kind of exclusive rights on the Halo series. Halo, which was first demoed running on a Mac way back at Macworld in 1999 - and I remember the palpable excitement in the audience at what was, for the time, a revolutionary and Mac-only game.

September 14, 2006

There's something the water in Austin: Second Life to overtake WoW?

Over at GigaOM Wagner James Au gives a report on a talk by Raph Koster on the Long Tail and gaming - including the astounding claim that Second Life (currently 400,000 subscribers) will overtake World of Warcraft (currently 7 million subscribers) by 2008.

I can only imagine that someone has been putting something in the water, or that no one on the panel had every played either game. Second Life is, by comparison with WoW, simply DULL. It's basically chat with avatars - entirely social.

What's clear is that the panel didn't understand why WoW has been successful. Unlike previous MMORPGs, WoW is architected so you can play through the whole game without grouping - ie, it can be played as a single player game. This means that it suffers less from the problem that bedevilled EverQuest, which was that if you came into the game late you couldn't get groups and so found it hard to level.

I'm not actually surprised at the lack of understanding. The majority of games companies are pretty clueless about the appeal of MMORPGs.

July 12, 2005

Wage Slaves

Well worth looking at: a fabulous feature on computer game sweatshops over at 1Up.com. [Via Alice]

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